Video game market - France
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Study Overview
A video game is an electronic game with which the user, the player, can interact in a playful way. A variety of digital media can be used to play video games:
computers ; game consoles ; cell phones and smartphones : tablets ; etc.
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The video game market involves several types of players, the main ones being development studios, publishers, distributors and hardware manufacturers. However, the boundaries between these different categories are porous, and a single company can play several roles. Market leaders are generally present at all stages of the value chain. Over the years, video games have established themselves as a major cultural sector. The market almost doubled in size between 2015 and 2023, and could grow at a compound annual growth rate (CAGR) of 4.1% between 2022 and 2030. Mobile games are booming, and now generate almost half of all sales in this sector. This dynamic is mirrored in France, where the video game industry is growing in importance year on year, driven by the undeniable success of consoles and the growing importance of mobile games. By 2023, over 70% of the French population will be playing video games, including over 90% of 10-17 year-olds and 87% of 18-34 year-olds. Video games therefore benefit from a fertile breeding ground for continued growth. It concerns all categories of the population, spreads across a variety of media familiar to consumers, and benefits from constant technological innovation (improved console performance, graphical rendering of games, virtual reality, cloud gaming, etc.). The diversity of business models in place in the sector, from single-unit sales to subscription services and the microtransactions present in free-to-play or freemium titles, also offers industry players a wide range of options for optimizing their revenues.
Key takeaways
- Growth and sector challenges
- Demand analysis
- Market structure and organization
- Supply and pricing analysis
- Player segmentation
- Latest trends and innovations
Our methodology
Our method combines human expertise and a large corpus of sources, including exclusive and private data, for optimal understanding of the sector
Broad source base
- • National, international, and private databases
- • Professional press and polling institutes
- • Industry reports, company financial statements...
Exclusive data
- • Indexpresse sectoral database
- • Preferred Brands database
- • Expert interviews and proprietary indicators
Human expertise
- • Experienced research analysts
- • Know-how developed through 1500+ studies
- • In-depth and rigorous analysis
Visual and actionable reports
- • Graphic studies with synthetic structure
- • Downloadable data
- • Link to original sources
Sommaire
1. Market overview
- 1.1 Introducing and defining the video game market
- 1.2 The global market has been growing for many years
- 1.3 French market to reach record levels in 2023
- 1.4 France is a major importer of video game consoles and machines
2. Demand analysis
- 2.1 The French and video games
- 2.2 French video game purchasing behavior
- 2.3 Different assessments of the major video game players
- 2.4 Favourite genres and best-selling video games in France
- 2.5 Stable digital equipment rates
3. Market structure
- 3.1 Value chain and market organization
- 3.2 French studios concentrated in the Paris region
- 3.3 Dynamic publishers in France and around the world
- 3.4 Increasingly paperless distribution
4. Offer analysis
- 4.1 A software-dominated offering
- 4.2 Rising prices for the biggest games
- 4.3 A diversity of business models
- 4.4 Virtual reality and cloud gaming develop slowly
- 4.5 Esport, a tool for attracting newcomers to the video game industry
5. Regulations
- 5. Regulations

Video game market - France
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