The video game market covers all leisure activities based on software, computer peripherals and/or applications, allowing interaction in a virtual environment in accordance with a set of predefined rules. The history of video games dates back to 1958, when an American researcher imagined a tennis simulation using oscilloscopes from a nuclear research laboratory. Four years later, in 1962, a MIT student created the first computer game, called'SpaceWar', which was quickly integrated into most of the computers on the market. The first games playable on a television screen appeared in 1967, and the first arcade terminals in 1967. The 1970s saw the development of home consoles, the pioneer remaining Atari's Home Pong. In 1979, Activision, the world's leading third-party publisher of video games, appeared. In 1989, the Japanese Nintendo invented the first handheld system, called'Gameboy'. Since then, hardware manufacturers have been engaged in a race to miniaturize consoles and increase their capacities (power, backwards compatibility, autonomy, etc.), while software developers and publishers are focusing on the democratization of video games and the expansion of the target audience.
The video game market is based on a network of companies that develop games for different types of media such as game consoles or computers.
Dominated by international developers and publishers, the French video game market nevertheless features a few French nuggets, such as Ubisoft or Gameloft. The most established players are competing in creativity to offer gamers the latest innovations in terms of hardware and software, while the most promising segments remain those of virtual reality, dematerialization and mobile gaming. In addition, the sector is subject to stricter regulations on age and risk classification, not to mention addiction. Still dominated by the "console" ecosystem, and to a certain extent by "PC gaming", this market now sees the growth of mobile or online gaming as virtual goods, which should drive its growth in the coming years.
To keep reading, buy the full research
What is in this market study?
- What are the figures on the size and growth of the market?
- What is driving the growth of the market and its evolution?
- What are the latest trends in this market?
- What is the positioning of companies in the value chain?
- How do companies in the market differ from each other?
- Access company mapping and profiles.
- Data from several dozen databases
This market study is available online and in pdf format (30 p.)
- Consult an example PDF or online
Availability within 3 business days
Buy a pack and get an immediate discount
Pack 5 études (-15%) - France
- 5 études au prix de 75,6€HT par étude à choisir parmi nos 800 titres sur le catalogue France pendant 12 mois
- Conservez -15% sur les études supplémentaires achetées
- Choisissez le remboursement des crédits non consommés au terme des 12 mois (durée du pack)
Inclus dans ce pack: This study (Video game market - France) + 4 other studies of your choice
1 sector analyzed
in 40 pages
The robotics market - France
Publicado en 01/08/2022 by Clement Girard
It covers the market and cites very interesting sources The study is well up to date with the information that can be found It is a precious time saver
The accounting software market - France
Publicado en 13/01/2022 by Claire Doin - Marque Prégérée
We can clearly see the importance that SaaS is taking on this rather traditional accounting sector. Are Fintechs disrupting the market?
"Hello Claire, Thank you for your feedback and we are delighted that this study has given you a good overview of the market. We plan to update this study, so we'll keep you posted as soon as it becomes available. :)"