The mobile gaming market - France
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Study Overview
The mobile gaming market covers video games playable on mobile devices, i.e. cell phones, smartphones, mobile tablets and cell phones. Mobile games are mainly dissociable from console games, whether portable or not, and PC games. Created in 1994 with a version of the famous Tetris, the mobile game took on a predominant role in the video game market in the late the late 2000s thanks to the rise in popularity of smartphones, enabling games to be downloaded from the phone's application store. Apple's App Store in 2008 was the first of this initiative, revolutionizing the market to offer the beginnings of today's features. By 2021, the mobile gaming market will account for over $180 billion in sales according to Newzoo, far more than the console gaming market. What's more, 8 games have passed the symbolic $1 billion revenue mark. The mobile gaming market is expected to register a CAGR of 12. 3% over the period 2021-2026.
Key takeaways
- Growth and sector challenges
- Demand analysis
- Market structure and organization
- Supply and pricing analysis
- Player segmentation
- Latest trends and innovations
Our methodology
Our method combines human expertise and a large corpus of sources, including exclusive and private data, for optimal understanding of the sector
Broad source base
- • National, international, and private databases
- • Professional press and polling institutes
- • Industry reports, company financial statements...
Exclusive data
- • Indexpresse sectoral database
- • Preferred Brands database
- • Expert interviews and proprietary indicators
Human expertise
- • Experienced research analysts
- • Know-how developed through 1500+ studies
- • In-depth and rigorous analysis
Visual and actionable reports
- • Graphic studies with synthetic structure
- • Downloadable data
- • Link to original sources
Sommaire
1. Market overview
- 1.1 Introduction and scope of study
- 1.2 Global market
- 1.3 Domestic market
- 1.4 Impact Covid
2. Demand analysis
- 2.1 French profile
- 2.2 Preference of the French
- 2.3 Family and social ties
3. Market structure
- 3.1 Marketing strategy
- 3.2 Production
- 3.3 Market heterogeneity
4. Offer analysis
- 4.1 Offer typology
- 4.2 Prices
- 4.3 E-sport
5. Regulations
- 5.1 Regulatory framework
- 5.2 Jurisdiction for mobile game creation

The mobile gaming market - France
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