The board game market - Germany
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Study Overview
Board games are generally characterized by:
A regulation - the rules of the game - more or less complex; A minimum of 2 participants as opposed to solitary games or puzzles, which are played alone; The need for one or more material supports (game board, pawns, pen, dice, cards).
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In contrast to other European countries, such as France, where the popularity of board games has varied over the decades, Germany has always been a country with a high consumption of board games and participates in their renewal from the 1990s onwards. Indeed, family gatherings around a board game are very frequent, so that German board game publishers have been very successful economically. The famous British weekly magazine The Economist even went so far as to declare that "Germany was to board games what Belgium was to chocolate" (The Economist, German recreation: An affinity for rules, 08/2018). Today, however, the German market seems to be growing at a slower pace, whereas the world market is growing by 13% per year. However, the Covid-19 pandemic has sparked new interest in the German market, with a strong increase in turnover and new consumer trends that could last for years to come. The main players on the German market are multinational publishers and distributors of games and toys such as Mattel or Hasbro, German human-sized board game companies such as Amigo or Haba, small, highly successful foreign publishers such as Asmodee or Jumbo, or board game resellers such as Vedes and Smyths.
Key takeaways
- Growth and sector challenges
- Demand analysis
- Market structure and organization
- Supply and pricing analysis
- Player segmentation
- Latest trends and innovations
Our methodology
Our method combines human expertise and a large corpus of sources, including exclusive and private data, for optimal understanding of the sector
Broad source base
- • National, international, and private databases
- • Professional press and polling institutes
- • Industry reports, company financial statements...
Exclusive data
- • Indexpresse sectoral database
- • Preferred Brands database
- • Expert interviews and proprietary indicators
Human expertise
- • Experienced research analysts
- • Know-how developed through 1500+ studies
- • In-depth and rigorous analysis
Visual and actionable reports
- • Graphic studies with synthetic structure
- • Downloadable data
- • Link to original sources
Sommaire
1. Market summary
- 1.1 The board game, an institution in Germany
- 1.2 A dynamic global market
- 1.3 A growing segment in a relatively stable industry
- 1.4 Strong market growth following the Covid-19 pandemic
2. Demand analysis
- 2.1 Children: an important market for manufacturers
- 2.2 Yearly events witnessing an attractive market
3. Market structure
- 3.1 Value chain
- 3.2 The structure of the German board game market
- 3.3 A production mainly Made in Asia
- 3.4 Main distribution channels
4. Analysis of the offer
- 4.1 Categories of board games
- 4.2 A constantly renewed range
- 4.3 Prices
- 4.4 Additional costs to be taken into account
5. Rules and regulations
- 5.1 Regulations

The board game market - Germany
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