The board game market - United States
An analysis with all the essential information for a clear, complete and quantified view of this market.

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Study Overview
Board games have distinguished themselves through their ability to survive time and, even today, some games create and bring together entire communities and a myriad of derivative products. But what is a board game? Board games are difficult to define in absolute terms, and are generally characterized by:
More or less complex game rules; A minimum of 2 participants; The need for one or more material supports (game board, counters, pen, dice, cards).
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The global board games market is projected to grow at a CAGR of over 10% during the period 2018 to 2024. A survey by researchscape revealed that 13% of Americans between 18-80 yeras play board game every week once or more, 19% a few times a month, and 9% once a month. 17% of respondents never payed board games. The board games market is fragmented; barriers to entry remain low; the creation of board games does not require any molding or tooling, consequently keeping costs down. Larger players include Hasbro, Mittel, and Ravensburger. Innovation in the board game market is likely to contribute to growth; this includes measures such as introduction of strategic products, leveraging global retail trends, and crowdfunding boosters paving growth paths. [arizton]
Key takeaways
- Growth and sector challenges
- Demand analysis
- Market structure and organization
- Supply and pricing analysis
- Player segmentation
- Latest trends and innovations
Our methodology
Our method combines human expertise and a large corpus of sources, including exclusive and private data, for optimal understanding of the sector
Broad source base
- • National, international, and private databases
- • Professional press and polling institutes
- • Industry reports, company financial statements...
Exclusive data
- • Indexpresse sectoral database
- • Preferred Brands database
- • Expert interviews and proprietary indicators
Human expertise
- • Experienced research analysts
- • Know-how developed through 1500+ studies
- • In-depth and rigorous analysis
Visual and actionable reports
- • Graphic studies with synthetic structure
- • Downloadable data
- • Link to original sources
Sommaire
1. Market overview
- 1.1 Definition and presentation
- 1.2 Le marché mondial
- 1.3 Le marché aux États-Unis
- 1.4 Le commerce extérieur
2. Demand Analysis
- 2.1 Le rapport de la population aux jeux de société
- 2.2 Saisonnabilité et fréquence de jeu
- 2.3 Les comportements d'achat de jeux de société
3. Market structure
- 3.1 Chaîne de valeur
- 3.2 Acteurs traditionnels et stratégie commerciale
- 3.3 Le financement participatif met en valeur les éditeurs indépendants
4. Analysis of the offer
- 4.1 Les différents types de jeux de société et leurs prix
- 4.2 Une offre digitale de plus en plus présente
5. Regulations
- 5.1 Réglementations

The board game market - United States
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