Content of the study:
The card game market - Italy

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1.1 Definition and presentation

Card games are defined as all those playful activities that involve the involvement of one or more people and the presence of cards.

There are a great many games that can be played with cards, and in general these are divided into games of chance or strategy.

With the advent of digital, it is increasingly common to find this type of activity online as well.

In the most popular card games in Italy are:


-Scale 40



Globally, this market can be described as growing. It is estimated that the card games market was worth $11.95 billion in 2018 and is projected to grow at a CAGR of 8.7% by 2025.

In Italy, too, this sector is definitely growing, thanks in part to the recent lockdown that forced all Italians to lock themselves inside their homes and thus have to find alternative ways to entertain themselves that did not involve leaving the house.

It is estimated that in the past year there has been a 260.8 percent increase in the sale of these products.

In Italy, the leading manufacturer of playing cards is Modiano, a historic company founded in Trieste in 1868 that now employs 60 people.

Another historical company operating in this sector is Dal Negro, founded around 1700 and still present in the market today.

One trend that is depopulating among customers interested in this type of game is online purchasing. Consumers are much more often choosing the online channel for their purchases, and the same trend has occurred in this sector as well. therefore, it is necessary for companies to adapt to this need and create e-commerce to meet the demand of their customers.

Still talking about playing cards, it is also important to mention collectible playing cards that are becoming increasingly popular in the Italian market as well.

1.2 The global market

The global card game market is a rapidly growing industry, with several segments contributing to its overall value. These segments include traditional card games, collectible card games, and trading card games. The growing popularity of these games, both in physical and digital formats, has led to significant market expansion in recent ...

1.3 The Italian market

The card game market includes various types of activities and is not framed in a specific category, however, we can study it through the analysis of the value (***) of various sectors identified in Italy by the following Ateco codes:

Production of card games:

If the activity is related to the production ...

1.4 Import-Export

The analysis of playing card trade flows will be carried out through the study of data on HS code ****** relating precisely to playing cards. Three aspects will be presented:

Import-export trends in recent years Main countries of origin of imports Main destinations of exports

Historical trend:

Export and import valuesof playing ...

1.5 The impact of the conflict in Ukraine

The outbreak of the Russian-Ukrainian conflict in February **** resulted in, among other things, a general increase in the consumer price index. However, it appears that the games and toys manufacturing sector, which includes the manufacture of playing cards, has not been particularly affected by the general price increases seen in other ...


2.1 The question

The trend in demand for playing cards in our country can be deduced from an analysis of the average monthly household expenditure on games and hobbies, which includes spending on cards.

We immediately note that although this category is quite large, the value of spending is very low, The trend in ...

2.2 Demand drivers

The demand for playing cards in Italy can be attributed to various cultural, historical, and market factors:

Cultural Tradition: Playing cards have a long history in Italy and are considered a symbol of Italian culture. The use of playing cards is ingrained in Italian culture, and many traditional card games are ...

2.3 Geographical distribution of demand

The average expenditure of Italians in the category that includes playing cards varies, though not excessively, depending on the territory considered. The north records the highest figure, with *.** €/month, followed by the center and the south, with values of *.** €/month and *.** €/month, respectively.

2.4 Gambling

The gambling landscape in Italy is constantly changing, with a growing preference for online gambling. Revenue from gambling in **** reached **,*** million euros, showing an increase of **.* percent over the previous year.[***]

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According ...


3.1 The market structure

To study the structure of the market in which card game companies operate, the card game and toy manufacturing industry is considered. Specifically, three different magnitudes are considered:

number of active enterprises number of employees legal form of active enterprises


In the period between **** and ****, the game manufacturing sector in ...

3.2 The value chain

3.3 Distribution

The distribution channels of card games are diverse; some of the main ones are listed below:

3.4 The main enterprises

The Italian card games market sees the presence of historical producers such as Cartamundi Italy, Modiano and Dal Negro, traditional physical casinos such as those in Sanremo and Venice, and emerging online platforms such as BurracOnline and The following table provides an overview of the key players in these ...


4.1 Card games in Italy

Playing cards made their appearance in Italy in the **th century, with some historical evidence confirming their use in Tuscany, particularly in Florence[***]. The stylistic variability in card design, dependent mainly on geographic area, and the diversity of Italian playing card types reflect Italy's rich cultural diversity.

The following is a ...

4.2 The prices

Card deck prices can vary depending on factors such as brand, quality, and region, the following table provides a clear picture of prices charged in the Italian market for different types of card decks, including traditional Italian decks such as Milanese, as well as more specialized or thematic decks. The goal ...

4.3 Major events in Italy

Events offer card game enthusiasts the opportunity to explore new games, participate in tournaments, and connect with the gaming community. The following table presents an overview of some of the card game-related events that will be held in Italy in ****:[***]


5.1 The legislative landscape

Cash game played live is considered gambling under Italian regulations, except for play in the * licensed casinos (***).

Online cash game is regulated by AAMS Decree No. ****/***/Cgv of February *, ****, published in the Official Gazette on March *, **** (***).

"Anyone who, in a public place or a place open to the public, or ...


6.1 Segmentation

  • Cartamundi Italy
  • Mondiano
  • Dal Negro
  • Casinò de la Vallée
  • Casinò di Sanremo
  • Casinò di Venezia
  • Casinò di Campione
  • Nuova Eureka S.r.l. (Il Burraco)

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The performing arts market - France

Publicado en 22/11/2022 by Aurelien Hoppley

Étude de marché pertinente.

The performing arts market - France

Publicado en 22/09/2022 by Anais Reteux

Etude généraliste mais très bien réalisée du marché du spectacle vivant dont on trouve assez peu d'analyse aussi complète.

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The board game market - France

Publicado en 13/01/2022 by Nicolas Silvani - LudoTech

A good overview of the market that doesn't neglect new market developments and at an affordable price. I am interested in a more in-depth study of new trends and players.

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The board game market - France

Publicado en 15/12/2021 by Client anonyme - Ce client a souhaité rester anonyme

Very useful

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